#pragma once
#include "SpringNet.h"
#include "Renderer.h"
#include "../../nclgl/Mesh.h"
class SpringMesh :public Mesh, public SpringNet
{
public:
	SpringMesh();
	~SpringMesh();

	static SpringMesh* GenerateSpringMesh();
	void SpringMeshUpdate();
	void Draw(bool update);
};

